Book Reviews
NEW TECHNOLOGIES IN THE SOCIAL SCIENCES AND HUMANITIES
Download
PDF version: |
|
|
Jaishree Odin of the University of Hawaii reviews Computing in the
Social Sciences and Humanities. Ed. Orville Vernon Burton. Urbana and Chicago: University
of Illinois Press, 2002. Review in press at On the Horizon
In the twenty first century, computers are integrally involved in the construction
as well as distribution of knowledge. Allowing the user to create, transform,
as well as communicate knowledge, their increasing use is redefining academic
research as well as publishing practices. Creation of distance independent
communities of learning through the use of communication technologies is erasing
geographical barriers to access. The web-based or stand-alone multi-media
resources providing anytime anywhere access to a wealth of materials or the
use of simulations as an aid to visualization, explanation, and illustration
are impacting the curriculum and teaching/learning practices.
Computing in the Social Sciences and Humanities, edited by Orville Vernon
Burton, is a timely work, which approaches the growing use of computers in
the social sciences and humanities from multiple perspectives. The book with
its accompanying CD-ROM is a collection of theoretical essays and practical
applications in the current use of computers. The eclectic collection of over
sixty-five contributions is comprised of essays, software programs as well
as multi-media applications from scholars who are working in the field. Consequently
some contributions are works in progress. Since the essays in the book are
included in the CD-ROM, the purpose of the book seems to be to get the technically
challenged academics interested in looking into the potential of computers
in the social sciences and humanities. It also seems to be a subversive comment
on the scope of the book as a medium, since the CD-ROM includes the essays
in the book and much more.
Some of the pieces that stand out in the collection as far as research in
social sciences is concerned are those that deal with the new data collection
and analysis tools, which utilize the power of computers to collect and analyze
data in multiple ways at a minimum cost as well as time. In “Representing
Metadata with Intelligent Agents,” the author presents a prototype of
intelligent agents that can simplify working with data by serving as the intermediary
between the data and the user which has potential to facilitate research dramatically.
Wendy Plotkin’s essay “Electronic Texts in the Historical Profession,” explores
the impact of the Internet on historical research, showing how the electronic
primary texts can be subject to multiple types of searches based on words,
concepts or phrases which thus can serve as a second index for research purposes
for various humanities texts.
In traditional scientific or technical papers, graphs and charts are the
primary means of conveying the complex data, but the computer makes it possible
to use dynamic images, so that the data could be made more engaging and more
widely accessible to people. In “Multi-media Approaches to Visualization
of Ecosystem Dynamics”, Brian Orland et al show how complex data relationships
can be communicated through dynamic systems animated visualizations. Unfortunately
none of the links to the animated visualizations work. But the idea of illustrating
technical and scientific papers with animated visualizations is an interesting
aspect of the ongoing impact of computers on the field of publishing. It presents
yet another way of moving away from the static print modes of presentation
to dynamic electronic presentations.
Various contributions in the book and CD-ROM package discuss how the switch
from the print to the electronic text is transforming the teaching practices
in the social sciences and humanities. The Internet is central to all this,
since it provides a virtual space where the vast multimedia archives of information
can be accessed from anywhere at anytime. It also makes it possible to create
synchronous or asynchronous distance independent communities of learning.
The interactive websites or multi-media productions use the potential of hyperlinking
to create highly diverse sites that can be explored in multiple ways by students.
The fluid quality of hypertext is achieved to its fullest in a hypermedia
work where both text and image, and sometime audio, are interlinked to give
rise to a hyperlinked text which appeal to different learning styles. The
use of multimedia websites for content presentation is appropriate for the
current generation of students who are always plugged to one technical gadget
or other. Studies have shown that extensive exposure to television and videogames
changes how the brain receives and processes information. They work best in
an environment which is visually stimulating and where they can engage in
multi-tasking. Sitting in a classroom, listening to the professor on the podium,
is not very appealing to the new generation of students. It is in this context
that interactive websites, simulations and instructional software can be effectively
used to create a highly active classroom. The interactive websites which bring
together variety of sources that cross disciplinary and geographical boundaries
are usually collaboration among various institutions which ensures that the
final product is a well balanced multi-media archive that can be effectively
used in both bricks and clicks classrooms in all disciplines, and not just
the social sciences and the humanities.
Several multimedia applications as well as interactive websites are showcased
in the CD- ROM. The Valley of the Shadow project is a hypermedia work about
two communities during the American Civil War and it includes a variety of
sources ranging from newspapers, letters, diaries, photographs, maps, church
records, population census, agricultural census, to military records from
that period. Several kinds of discourses using different media are thus gathered
together in this hypermedia work. The hyperlinked presentation of the materials
allows students to explore the material according to their interest as they
work on reconstructing the stories from that period. RiverWeb: River Basin
Knowledge Network is a multidisciplinary collaborative venture between a university,
a museum and a national agency. The object of the project is to create a multimedia
chronicle of the history and culture around rivers. Alan Lomax’ Global
Jukebox is a program that allows the user to explore the performance arts
in different cultures, focusing especially on the song and dance traditions
of places from all over the world. All these resources can be effectively
incorporated in the curriculum.
In “’Netagogy’ in History and Literature Departments”,
Diane Sieber shows how the Internet-based resources can be integrated into
the traditional classroom to create active learning experiences for students.
This has special relevance to teaching history, language and culture courses,
since students can virtually access the primary materials, visit museums,
read online newspapers, listen to the online radio in the target language
and thus immerse themselves in the history and culture of the country or the
region that they are studying in class. There is a shift thus away from classroom
lecture and textbook to resources on the web that students actively use and
explore. In “The Use of Simulations for Teaching of History,” Paul
Marty and Chris Butler bring out the uses of simulation in promoting active
learning and critical thinking.
Computing in the Social Sciences and Humanities is an informative work which
gives a fairly balanced representation of how computers can be used effectively
both in research and teaching. There is something for both beginners and advanced
users of technology. The essays and applications show very clearly that the
Internet and the new communication technologies are slowly transforming the
traditional teaching/learning as well as research practices in the social
sciences and humanities.
|